﻿ [C#] 查标准正态分布表-C#教程_软件编程-脚本宝典

# [C#] 查标准正态分布表

## [C#] 查标准正态分布表

C 里面要计算正态分布是一件比较麻烦的事情，一般是通过查表来实现的。static double[] ayZTFB = null; 计算标准正态分布表 public static double CalcN(double input)

C#里面要计算正态分布是一件比较麻烦的事情，一般是通过查表来实现的。

```static double[] ayZTFB = null;

///
/// 计算标准正态分布表
///
///
///
public static double CalcN(double input)
{
if (ayZTFB == null)
{
//从0.00到3.09的标准正态分布表
string ss = 0.5,0.504,0.508,0.512,0.516,0.5199,0.5239,0.5279,0.5319,0.5359,0.5398,0.5438,0.5478,0.5517,0.5557,0.5596,0.5636,0.5675,0.5714,0.5753,0.5793,0.5832,0.5871,0.591,0.5948,0.5987,0.6026,0.6064,0.6103,0.6141,0.6179,0.6217,0.6255,0.6293,0.6331,0.6368,0.6406,0.6443,0.648,0.6517,0.6554,0.6591,0.6628,0.6664,0.67,0.6736,0.6772,0.6808,0.6844,0.6879,0.6915,0.695,0.6985,0.7019,0.7054,0.7088,0.7123,0.7157,0.719,0.7224,0.7257,0.7291,0.7324,0.7357,0.7389,0.7422,0.7454,0.7486,0.7517,0.7549,0.758,0.7611,0.7642,0.7673,0.7703,0.7734,0.7764,0.7794,0.7823,0.7852,0.7881,0.791,0.7939,0.7967,0.7995,0.8023,0.8051,0.8078,0.8106,0.8133,0.8159,0.8186,0.8212,0.8238,0.8264,0.8289,0.8315,0.834,0.8365,0.8389,0.8413,0.8438,0.8461,0.8485,0.8508,0.8531,0.8554,0.8577,0.8599,0.8621,0.8643,0.8665,0.8686,0.8708,0.8729,0.8749,0.877,0.879,0.881,0.883,0.8849,0.8869,0.8888,0.8907,0.8925,0.8944,0.8962,0.898,0.8997,0.9015,0.9032,0.9049,0.9066,0.9082,0.9099,0.9115,0.9131,0.9147,0.9162,0.9177,0.9192,0.9207,0.9222,0.9236,0.9251,0.9265,0.9278,0.9292,0.9306,0.9319,0.9332,0.9345,0.9357,0.937,0.9382,0.9394,0.9406,0.9418,0.943,0.9441,0.9452,0.9463,0.9474,0.9484,0.9495,0.9505,0.9515,0.9525,0.9535,0.9545,0.9554,0.9564,0.9573,0.9582,0.9591,0.9599,0.9608,0.9616,0.9625,0.9633,0.9641,0.9648,0.9656,0.9664,0.9671,0.9678,0.9686,0.9693,0.97,0.9706,0.9713,0.9719,0.9726,0.9732,0.9738,0.9744,0.975,0.9756,0.9762,0.9767,0.9772,0.9778,0.9783,0.9788,0.9793,0.9798,0.9803,0.9808,0.9812,0.9817,0.9821,0.9826,0.983,0.9834,0.9838,0.9842,0.9846,0.985,0.9854,0.9857,0.9861,0.9864,0.9868,0.9871,0.9874,0.9878,0.9881,0.9884,0.9887,0.989,0.9893,0.9896,0.9898,0.9901,0.9904,0.9906,0.9909,0.9911,0.9913,0.9916,0.9918,0.992,0.9922,0.9925,0.9927,0.9929,0.9931,0.9932,0.9934,0.9936,0.9938,0.994,0.9941,0.9943,0.9945,0.9946,0.9948,0.9949,0.9951,0.9952,0.9953,0.9955,0.9956,0.9957,0.9959,0.996,0.9961,0.9962,0.9963,0.9964,0.9965,0.9966,0.9967,0.9968,0.9969,0.997,0.9971,0.9972,0.9973,0.9974,0.9974,0.9975,0.9976,0.9977,0.9977,0.9978,0.9979,0.9979,0.998,0.9981,0.9981,0.9982,0.9982,0.9983,0.9984,0.9984,0.9985,0.9985,0.9986,0.9986,0.9987,0.999,0.9993,0.9995,0.9997,0.9998,0.9998,0.9999,0.9999,1;
var ays = ss.Split(',');

var temp = new double[310];
for (int i = 0; i < 310; i++)
{
temp[i] = double.Parse(ays[i]);
}
ayZTFB = temp;
}

int idx = (int)(Math.Abs(input * 100) + 0.5);
if (idx < 0)
{
idx = 0;
}
if (idx >= ayZTFB.Length)
{
idx = ayZTFB.Length - 1;
}

var val = ayZTFB[idx];
if (input < 0)
{
val = 1 - val;
}
return val;
}
```

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