<!DOCTY
PE html>
<html>
<head>
<
;meta http-equiv="X-UA-Compatible" content="ch
rome=IE8">
<meta http-equiv="Content
-type" content="text/html;charset=UTF-8">
<t
ITle>Canvas Mouse Event Demo</title>
<link
href="default.css" rel="stylesheet" />
<script>
VAR ctx = null; // global variable 2d context
var started = false;
var mText_canvas = null;
var x = 0, y =0;
var fr
ame = 0; // 22 5*5 + 2
var imageReady = false;
var myImage = null;
var px = 300;
var py = 300;
var x2 = 300;
var y2 = 0;
window.onload = function() {
var canvas = document.getElementById("animation_canvas");
console.
LOG(canvas.parentNode.clientWidth);
canvas.width = canvas.parentNode.clientWidth;
canvas.height = canvas.parentNode.clientHeight;
if (!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5 compatible
browser.");
return;
}
// get 2D context of canvas and draw rectangel
ctx = canvas.getContext("2d");
ctx.fillStyle="black";
ctx.fillRect(0, 0, canvas.width, canvas.height);
myImage = document.createElement('
img');
myImage.src = "
../robin.png";
myImage.onload = loaded();
}
function loaded() {
imageReady = true;
setTimeout( update, 1000/30);
}
function
redraw() {
ctx.clearRect(0, 0, 460, 460)
ctx.fillStyle="black";
ctx.fillRect(0, 0, 460, 460);
// find the index of frames in image
var height = myImage.naturalHeight/5;
var width = myImage.naturalWidth/5;
var row = Math.floor(frame / 5);
var col = frame - row * 5;
var offw = col * width;
var offh = row * height;
//
First robin
px = px - 5;
py = py - 5;
if(px < -50) {
px = 300;
}
if(py < -50) {
py = 300;
}
//var rate = (frame+1) /22;
//var rw = Math.floor(rate * width);
//var rh = Math.floor(rate * height);
ctx.drawImage(myImage, offw, offh, width, height, px, py, width, height);
// second robin
x2 = x2 - 5;
y2 = y2 + 5;
if(x2 < -50) {
x2 = 300;
y2 = 0;
}
ctx.drawImage(myImage, offw, offh, width, height, x2, y2, width, height);
}
function update() {
redraw();
frame++;
if (frame >= 22) frame = 0;
setTimeout( update, 1000/30);
}
</script>
</head>
<body>
<
h1>HTML Canvas Animations Demo - By Gloomy
Fish</h1>
<
PRe>
play Animations</pre>
<div id="my_p
ainter">
<canvas id="animation_canvas"></canvas>
</div>
</body>
</html>