功能齐全的Real播放器

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功能齐全的Real播放器

来源:互联网 作者:脚本宝典 时间:2015-06-21 12:13 【

测试了一下,感觉非常好 script //---------这是区分播放器的音乐类型,你可以填加修改------// var RS = new Array(rm,ram,mp3,ra,rt,rp,rmm,png,m3u,mp2,mpa); //-----------播放器状态-------------// var Rstate = n
测试了一下,感觉非常好

<script> 
//---------这是区分播放器的音乐类型,你可以填加修改------// 
var RS = new Array("rm","ram","mp3","ra","rt","rp","rmm","png","m3u","mp2","mpa"); 
//-----------播放器状态-------------// 
var Rstate = new Array("停止","连接","缓冲","播放","暂停"); 
 
var player_doing = false;  
 
function choose_player(sound_path) 
 sound_path = sound_path.split("."); 
  
 var sound_type = sound_path[sound_path.length-1].toLowerCase(); 
  
 for(i=0;i<RS.length;i++) 
 { 
  if(sound_type==RS[i]) 
   return "R" 
 } 
  
 return "U"; 
function Do_play() 
 var the_player  = document.getElementById("player"); 
 the_player.DoPlay(); 
function Do_pause() 
 var the_player  = document.getElementById("player"); 
 the_player.DoPause(); 
function Do_stop() 
 var the_player  = document.getElementById("player"); 
 the_player.DoStop(); 
function Set_position(num) 
 var the_player  = document.getElementById("player"); 
 the_player.SetPosition(num); 
function Get_position() 
 var the_player  = document.getElementById("player"); 
 return the_player.GetPosition(); 
function Get_length() 
 var the_player  = document.getElementById("player"); 
 return the_player.GetLength(); 
function  Set_volume(num) 
 var the_player  = document.getElementById("player"); 
 the_player.SetVolume(num); 
function Show_time(num) 
 var time_minute = Math.floor( num / 60000 ); 
 var time_second = Math.floor( ( num - time_minute*60000 ) / 1000 ); 
  
 if( time_minute < 10 ) 
  time_minute = "0" + time_minute; 
 if( time_second < 10 ) 
  time_second = "0" + time_second; 
   
 return (time_minute + ":" +time_second);   
function Get_state() 
 var the_player  = document.getElementById("player"); 
 return the_player.GetPlayState(); 
 
function player_play() 
 var just_type = choose_player(document.getElementById("sound_path").value); 
 var the_player  = document.getElementById("player"); 
  
 var the_state   = Get_state(); 
  
  
 if(the_state==1||the_state==2||the_state==3) 
 { 
  return; 
 } 
  
 if(the_state==4) 
 { 
  Do_play(); 
 } 
    
 if(the_state==0) 
 { 
  if(just_type=="R") 
  { 
   Do_stop(); 
   the_player.SetSource(document.getElementById("sound_path").value);    
   Do_play(); 
    
   if(player_doing)  
   { 
    clearInterval(player_doing) 
   } 
   
   player_doing = setInterval("Set_all()",500);    
  } 
 }  
function Set_all() 
 var the_player  = document.getElementById("player"); 
  
 document.getElementById("position_box").value = Show_time(Get_position()); 
 document.getElementById("length_box").value   = Show_time(Get_length()); 
  
 document.getElementById("state_box").value    = Rstate[Get_state()]; 
  
 var the_max = (document.getElementById("position_button_box").offsetWidth - document.getElementById("position_button").offsetWidth); 
  
 document.getElementById("position_button").style.pixelLeft = Math.round(the_max*Get_position()/Get_length()); 
  
 if(Get_state()==0) 
 { 
  clearInterval(player_doing); 
 } 
function Go_direction(num) 
 var the_player  = document.getElementById("player"); 
  
 var the_state   = Get_state(); 
  
 if(the_state==3) 
 { 
  var the_direction = num*1000; 
   
  var judger = (Get_position() + the_direction) 
   
  if(judger>=0&&judger<=Get_length()) 
  { 
    Set_position(judger);   
  }  
 }  
  
 
var Ox,Nx; 
var move_obj_can_move = false; 
var move_obj = false; 
function start_move() 
 move_obj_can_move = true; 
  
 move_obj = event.srcElement.id; 
  
 document.getElementById(move_obj).setCapture();  
  Ox = event.clientX;  
  
function document.onmouseup() 
 if(!move_obj) 
  return; 
   
 document.getElementById(move_obj).releaseCapture(); 
  
 move_obj_can_move = false; 
  
 move_obj = false; 
function document.onmousemove() 
 if(!document.getElementById(move_obj)) 
 { 
  return; 
 } 
  
 if(move_obj=="position_button"&&Get_state()!=3) 
 { 
  return; 
 } 
  
 Nx = event.clientX; 
  
 var judger = document.getElementById(move_obj).style.pixelLeft + Nx - Ox; 
  
  
 var max = document.getElementById(move_obj+"_box").offsetWidth - document.getElementById(move_obj).offsetWidth; 
   
 if(!move_obj_can_move||!move_obj||judger>max||judger<0) 
 { 
  return; 
 }  
  
  document.getElementById(move_obj).style.pixelLeft += Nx - Ox; 
  
  eval(move_obj+"_event("+document.getElementById(move_obj).style.pixelLeft+","+max+")"); 
  
 Ox = Nx; 
  
function volume_button_event(s_num,b_num) 
 var judger = Math.round(100*s_num/b_num) 
  
 if(judger>=0&&judger<=100) 
 { 
  Set_volume(judger) 
 } 
function position_button_event(s_num,b_num) 
 var judger = Math.round(Get_length()*s_num/b_num); 
  
 if(judger>=0||judger<=Get_length()) 
 { 
  Set_position(judger) 
 } 
</script> 
<table border="0" width="100%" cellspacing="0" cellpadding="0"> 
  <tr> 
    <td width="37%"> 
<embed src="donotcry.mp3" type="audio/x-pn-realaudio-plugin" id="player" controls="ImageWindow,ControlPanel" width="273" height="183" > 
    </td> 
   <td width="63%" valign="top"> 
        <input type="button" value="播放" onclick="player_play()">  
        <input type="button" value="暂停" onclick="Do_pause()">  
        <input type="button" value="停止" onclick="Do_stop()">    
        <input type="button" value="<<<" onmousedown="Go_direction(-1)">    
        <input type="button" value=">>>" onmousedown="Go_direction(1)">   
        <p> <input type="file" id="sound_path" style="width: 163; height: 23" id="state_box">  
        STATE:<input type="text" value="" size="10" id="state_box">        
        </p> 
        <p> 
        POSITION: <input type="text" value="" size="10" id="position_box">  LENGTH: <input type="text" value="" size="11" id="length_box"> 
        </p> 
         
        <div align="left"> 
          <table border="0" width="67%" cellspacing="0" cellpadding="0"> 
            <tr> 
              <td id="volume_button_box" width="100%" bgcolor="#C0C0C0"> 
          <input id="volume_button" type="button" value="音量" style="position: relative; left:100; height: 18; width: 32" onmousedown="start_move()">  
         </td> 
            </tr> 
          </table> 
        </div> 
  <p> 
        <div align="left"> 
          <table border="0" width="67%" cellspacing="0" cellpadding="0"> 
            <tr> 
              <td id="position_button_box" width="100%" bgcolor="#C0C0C0"> 
          <input id="position_button" type="button" value="NOW" style="position: relative; left:0; height: 18; width: 32" onmousedown="start_move()"> 
         </td> 
            </tr> 
          </table> 
        </div> 
         
    </td> 
  </tr> 
</table> 
 
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